
Anyway its based on FNC but with a Police theme, hence the word Coppa in its name. It has the usual cash values, features, hidden features, 30p/50p x1/2/4 numbers but the new feature is how you get on the board initially.
Now you'll have to bear with me cause I'm not the best at explaining things. As we all know, when you play 50p/x4 numbers there is a MSpin at 12 o'clock, 4 o'clock and 8 o'clock. On this m/c there are only MSpin at 12 and 6 o'clock and if you land on the left handside of the oval you get a blue helmet, if you land on the right handside you get a red helmet. You have to get 3 of one colour or 3 of the other, not mixed, but you could have 2 red hit a blue then you have 1 blue hit a blue then a red and so on. Then you could have 2 red helmets and hit a MSpin, obviously the reels spin and if you get numbers you're on the board, if you don't you carry on as you were trying for helmets.
The bonuses seemed to be okay, I only ever failed to get on the board once and most it cost for a board was £11. Unfortunately it seemed to give me the same bonus quite alot and I never got a skill bonus once. I couldn't tell whether or not there was any difference between red/blue bonuses even though my girlfiend (not a typo

Now for the gameplay. I wasn't really allowed to force it as I'd just put £90 in a vortex for £105. So I played it for features and it seemed pretty generous, I was scared of killing it but it never really took the pi$$. I put in around £80 and took £93. Profit whilst testing the water.

A few more of these and a few less S&L and maybe one or two Cash or Busts would be nice as my nice friendly Vortex has been replaced wth a Big Reds..........oh and what m/c is next to that a bloody WoW. Dear me.
