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- Istenem
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with all respect to anyone who reads this, i think there is a deal of rancour here; hence the continuing blah-blah. now i'm gonna add a bit more...
SWP folk don't want bottom-feeders exploiting a flaw to leave their cabinets empty, especially not on a game which is so monumentally monumental. they (we) want a head-to-head to establish predominance. and they (we) think that they (we) deserve to win. but that is a vulgar display of arrogance.
there can be a certain pleasure in winning (earning?) some coins through skill, whether it be because of encyclopaedic knowledge, perfect timing or wordnerdery but some exploitable flaw surely can't give any joy. maybe some money but little delight.
(myself included) SWP boys might consider their skill purer than the AWP skills. but that is from our side of the fence; i can't hit a skillstop. would like to but i can't. i also can't tie a proper bow on a gift but that is not particularly annoying.
you all know which side of the fence i fallen behind, but we are all rancours.
SWP folk don't want bottom-feeders exploiting a flaw to leave their cabinets empty, especially not on a game which is so monumentally monumental. they (we) want a head-to-head to establish predominance. and they (we) think that they (we) deserve to win. but that is a vulgar display of arrogance.
there can be a certain pleasure in winning (earning?) some coins through skill, whether it be because of encyclopaedic knowledge, perfect timing or wordnerdery but some exploitable flaw surely can't give any joy. maybe some money but little delight.
(myself included) SWP boys might consider their skill purer than the AWP skills. but that is from our side of the fence; i can't hit a skillstop. would like to but i can't. i also can't tie a proper bow on a gift but that is not particularly annoying.
you all know which side of the fence i fallen behind, but we are all rancours.
nobody ever wins on those things.
- cp999
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- Location: not where I was yesterday
I'm not sure I in honesty agree with this. I can see where you're coming from, but..Istenem wrote:with all respect to anyone who reads this, i think there is a deal of rancour here]their[/i] cabinets empty...
Looking at this pragmatically:
If you're going to argue that the presence of the game in question renders the cabinet useless as an earner, well, to be honest, the percentage of cabinets where it is present is smaller than the percentage of cabinets which are not taking coins, the screen is broken, or whatever other faults render it also useless as an earner at the time of visit.
Agreed, fruit players are just hotwired in the brain to look for flaws/bugs/shortcuts/empties and everything under the sun to make a quick raise. I'm no different, and had no qualms taking hundreds and thousands of pounds out of quiz cabinets fairly recently. Mostly all dried up now, but make hay while the sun shines. They generally deserve it anyway, gamestec owe me so much money in unpaid fruity IOUs (i mean £48 from Thurrock, £42 from Loughborough, £19 from MK just recently, all still unpaid and likely to stay that way) that i'll pillage them for every free pound i can get my hands on. Greedy scummers, i hate that damned company. :x
Oh and fotherz - Lowe & Fletcher
Oh and fotherz - Lowe & Fletcher

"Sixty percent of the time, it works, every time!"
A refill key. A key normally used by the machine's operator to aid access to the machine's test functions and to allow filling/floating of the hopper.
The ahem, sigh, A-W-P boys. Wink. AWP boys may use a key to determine hopper balances (a particular shameful pursuit when not your own machine), the AWP purists rely on reading games. Reference subscript active(1) Journal of Applied Fruiting and Fruitational Sciences; Trayhop Lee, Superman et al, Martal, Ady, Scott
I digress. As usual. A key or L & F or Lowe and Fletcher key or refill key is one way to avoid leaving an IOU on a unit and drawing unwanted attention to a game's exploitability.
To help remove all the rancour I would like to mention that I paid 50p for a game of Bullseye that was 601 starting. I play the odd quiz now and again for mild entertainment and when I'm on a quiet route and the day is not jam packed full with games to play. I got down to 151 with mostly 25s and some 50s, BULLSEYE lit gave me a PASS.
I must admit I did not know who first coined the expression 'Pop Art'. Four answers. I have a skill for remembering questions that rivals Istenem's skill at skill stopping. I bombed out. Bus fare home. Maybe a pro player will remove my 0.3*50pence of value and then some. Whoever that person is - good luck to 'em.
I respect the various opinions expressed with regards to the skill of 'proper' SWPers. Two different ball games. It has been discussed before but I'm discussing it here now. I've never seen a top top top top SWP boy in action. I've heard reference to this 'Suri' character in this particular forum. I'd love to see a proper top top top top top quizzer playing 'properly'. I fully empathise with the attitudes and opinons expressed towards the AWP boys and of course, you all know that I'm an AWP boy or ahem, bandit boy. Hmmmmm. Don't tell Andrew though. Don't ask.
Skill used to be prevelant in AWPs, far more so than it is now and it was a beautiful thing. An AWP boy knowing the full ins and out of EVERY nuance a game has to offer. It's not just banging in a jackpot symbol on a reel spinning with smoke coming off the reel driver board it's more than that. Knowing the flavas, when to step, when that 4 will probably go, when not to hold that red seven and the other red seven above as that may 'scare' it. It's a refined skill. It's subtle, it's deep and it's so much more, than to quote Reverend and The Makers, 'the hopper's full so it should drop its loot'. Whose skill is the best? Does it matter? Probably not. Both have their elegant side. I respect SWP boys for their talent and would like to thaink they would be impressed just to see a highly visual skill such as the definitive stop 'n step at high speed being performed for their delectation.
I've no idea exactly what was posted and what was deleted. I didn't need to be Sherlock Holmes to work out that it was about a certain 2 player Milton Bradley board game that involves red counters and frickin' yellow counters. A game that now has a perfect strategy. I'll refrain from commenting on the whole crux of the thread. No actuyally I might comment, I don't know yet, I haven't decided. I might comment, or I might talk about some Neapolitan ice cram I bought from Cadwallader's world renowned ice cream shop in Criccieth in North Wales.
Then of course there's the horribly AWPish(!) Casino Royale and the legendary, I so wish I'd have gotten my teeth into it I'd have seen it and caned it Cash Stacka.
All that waffle about skills was just to say that not all AWP boys are meathead numbnuts who can only flick a switch on and off. We might not know how many Oscars whoobla bloopla won for their performance in 'One fine night' in 1953. No. We definitely don't know that.
So it's the old Janet Jackson's nipple. Censorship. Freedom to show your mammarys. Two sides of the fence. Different interests, different viewpoints. One of those things. Both sides have spoken, it's 1:08 and I should be off to bed. I hope that clears up the L+F mystery anyway.
The ahem, sigh, A-W-P boys. Wink. AWP boys may use a key to determine hopper balances (a particular shameful pursuit when not your own machine), the AWP purists rely on reading games. Reference subscript active(1) Journal of Applied Fruiting and Fruitational Sciences; Trayhop Lee, Superman et al, Martal, Ady, Scott
I digress. As usual. A key or L & F or Lowe and Fletcher key or refill key is one way to avoid leaving an IOU on a unit and drawing unwanted attention to a game's exploitability.
To help remove all the rancour I would like to mention that I paid 50p for a game of Bullseye that was 601 starting. I play the odd quiz now and again for mild entertainment and when I'm on a quiet route and the day is not jam packed full with games to play. I got down to 151 with mostly 25s and some 50s, BULLSEYE lit gave me a PASS.
I must admit I did not know who first coined the expression 'Pop Art'. Four answers. I have a skill for remembering questions that rivals Istenem's skill at skill stopping. I bombed out. Bus fare home. Maybe a pro player will remove my 0.3*50pence of value and then some. Whoever that person is - good luck to 'em.
I respect the various opinions expressed with regards to the skill of 'proper' SWPers. Two different ball games. It has been discussed before but I'm discussing it here now. I've never seen a top top top top SWP boy in action. I've heard reference to this 'Suri' character in this particular forum. I'd love to see a proper top top top top top quizzer playing 'properly'. I fully empathise with the attitudes and opinons expressed towards the AWP boys and of course, you all know that I'm an AWP boy or ahem, bandit boy. Hmmmmm. Don't tell Andrew though. Don't ask.
Skill used to be prevelant in AWPs, far more so than it is now and it was a beautiful thing. An AWP boy knowing the full ins and out of EVERY nuance a game has to offer. It's not just banging in a jackpot symbol on a reel spinning with smoke coming off the reel driver board it's more than that. Knowing the flavas, when to step, when that 4 will probably go, when not to hold that red seven and the other red seven above as that may 'scare' it. It's a refined skill. It's subtle, it's deep and it's so much more, than to quote Reverend and The Makers, 'the hopper's full so it should drop its loot'. Whose skill is the best? Does it matter? Probably not. Both have their elegant side. I respect SWP boys for their talent and would like to thaink they would be impressed just to see a highly visual skill such as the definitive stop 'n step at high speed being performed for their delectation.
I've no idea exactly what was posted and what was deleted. I didn't need to be Sherlock Holmes to work out that it was about a certain 2 player Milton Bradley board game that involves red counters and frickin' yellow counters. A game that now has a perfect strategy. I'll refrain from commenting on the whole crux of the thread. No actuyally I might comment, I don't know yet, I haven't decided. I might comment, or I might talk about some Neapolitan ice cram I bought from Cadwallader's world renowned ice cream shop in Criccieth in North Wales.
Then of course there's the horribly AWPish(!) Casino Royale and the legendary, I so wish I'd have gotten my teeth into it I'd have seen it and caned it Cash Stacka.
All that waffle about skills was just to say that not all AWP boys are meathead numbnuts who can only flick a switch on and off. We might not know how many Oscars whoobla bloopla won for their performance in 'One fine night' in 1953. No. We definitely don't know that.
So it's the old Janet Jackson's nipple. Censorship. Freedom to show your mammarys. Two sides of the fence. Different interests, different viewpoints. One of those things. Both sides have spoken, it's 1:08 and I should be off to bed. I hope that clears up the L+F mystery anyway.
- Matt Vinyl
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- Istenem
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just to clarify: by 'bottom-feeder' i meant the runty mudfish sorts who can't be bothered to go to the surface and do any work for themselves instead relying on second-hand titbits and detritus.
i didn't mean to tar the whole AWP community with the same brush (if that was how it came across).
JG edit: Yep got that, no tar from this quarter
i didn't mean to tar the whole AWP community with the same brush (if that was how it came across).
JG edit: Yep got that, no tar from this quarter
nobody ever wins on those things.
Again, some interesting posts.
I've wondered which of Cool's reasons (a) to (e) is the correct one to explain the ability of "AWP boys" to unearth the kinds of weaknesses that have been exploited on the unnamed title we have all been talking about in this thread. I know a basic low-win set of moves on the game in question and I find it difficult to believe that anyone would have stumbled on them by accident, or been able to replicate them had they done so (I may be wrong of course, and arrogantly thinking that because *I* wouldn't have been so capable, neither would others). The same point goes for the "plugging" trick which Cool mentions in relation to a recent Paragon title (which I think was Casino Royale, not Cash Stacka, Cool) - again, I find it difficult to believe that players would have discovered by chance that turning the game on and off again at a precise moment would reset things. My suspicion is that Cool's theory (d) may be the correct one here.
I wouldn't go as far as Istenem though, whilst as always enjoying the whimsicality of his late-night postings. Of course I'd rather than SWP cabinets weren't empty, but realistically if others are able through fair means to empty machines via certain titles, I take my hat off to them. Even a GamesNet emptied via the unnamed game represents a certain skill on the part of the perpretrator - that of finding a cabinet with it on, as there's not many about now, in my experience. And when, say, there were two or three exploitable titles on the Paragon recently, it was very rare to find a literally empty Paragon (I only saw one or two), so the practical consequences are fairly limited.
My feelings about AWP players are the same as JG's about SWP players - I would love to see a top one in action and gain even a small smidgen of understanding of the nature of the challenges they face and the skills they need to overcome those challenges. My AWP exploits are confined to the odd two or three quid in and two or three quid out on an AWP while waiting for the SWP, and AWPs are really as closed a book to me as something like bridge or backgammon. I completely agree it's senseless to talk about which skill is best and can certainly see the elegance of high level AWP abilities, which certainly seem more "mysterious" than SWP skills to me.
Right, I'm off to Google and see whether I can unearth a higher-win set of moves on the unnamed game - I know one of these cabinets within 15 minutes of my desk and fancy a £50 lunch hour! ;-)
I've wondered which of Cool's reasons (a) to (e) is the correct one to explain the ability of "AWP boys" to unearth the kinds of weaknesses that have been exploited on the unnamed title we have all been talking about in this thread. I know a basic low-win set of moves on the game in question and I find it difficult to believe that anyone would have stumbled on them by accident, or been able to replicate them had they done so (I may be wrong of course, and arrogantly thinking that because *I* wouldn't have been so capable, neither would others). The same point goes for the "plugging" trick which Cool mentions in relation to a recent Paragon title (which I think was Casino Royale, not Cash Stacka, Cool) - again, I find it difficult to believe that players would have discovered by chance that turning the game on and off again at a precise moment would reset things. My suspicion is that Cool's theory (d) may be the correct one here.
I wouldn't go as far as Istenem though, whilst as always enjoying the whimsicality of his late-night postings. Of course I'd rather than SWP cabinets weren't empty, but realistically if others are able through fair means to empty machines via certain titles, I take my hat off to them. Even a GamesNet emptied via the unnamed game represents a certain skill on the part of the perpretrator - that of finding a cabinet with it on, as there's not many about now, in my experience. And when, say, there were two or three exploitable titles on the Paragon recently, it was very rare to find a literally empty Paragon (I only saw one or two), so the practical consequences are fairly limited.
My feelings about AWP players are the same as JG's about SWP players - I would love to see a top one in action and gain even a small smidgen of understanding of the nature of the challenges they face and the skills they need to overcome those challenges. My AWP exploits are confined to the odd two or three quid in and two or three quid out on an AWP while waiting for the SWP, and AWPs are really as closed a book to me as something like bridge or backgammon. I completely agree it's senseless to talk about which skill is best and can certainly see the elegance of high level AWP abilities, which certainly seem more "mysterious" than SWP skills to me.
Right, I'm off to Google and see whether I can unearth a higher-win set of moves on the unnamed game - I know one of these cabinets within 15 minutes of my desk and fancy a £50 lunch hour! ;-)
I didn't really want to put that on but I wanted to prove a point about how easy it is to find out things sometimes. Luckily the said site has been down all day so I've deleted my post now.
betchrider wrote:You go upto a bird and grab her quim and say "im gonna knock the fuck outta this" and see what happens
- Matt Vinyl
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- Joined: Wed May 11, 2005 6:56 pm
- Location: Lost in the outback, Bryan
'My suspicion is that Cool's theory (d) may be the correct one here'.
I think that Ive posted before about the person from(or at least thats where I saw him) Bristol who boasted about his contact within a gaming company 'up north'. He said he paid the contact 5grand a yr for insider info about fruities.Thought it was a load of nonsense , not so sure now.
I dont like people 'cheating' awp's and swp's but glitches in programming and switching a machine off/on to reset games isnt cheating in my book.It could be even argued that the gaming companies are to blame about refill keys-- if they dont like it it should be easy for them to develop a better system.The machine companies should sort out the programmers they get the games from.If exploitable glitches keep occurring within a certain companies games , then its obvious an inside job.
However, I do understand the ire of the landlords--- if somebody came into a pub , kept switching the machine off and on like a christmas tree's lights and emptied the machine in next to no time only a plank would fail to see the publicans side on the matter.
I think that Ive posted before about the person from(or at least thats where I saw him) Bristol who boasted about his contact within a gaming company 'up north'. He said he paid the contact 5grand a yr for insider info about fruities.Thought it was a load of nonsense , not so sure now.
I dont like people 'cheating' awp's and swp's but glitches in programming and switching a machine off/on to reset games isnt cheating in my book.It could be even argued that the gaming companies are to blame about refill keys-- if they dont like it it should be easy for them to develop a better system.The machine companies should sort out the programmers they get the games from.If exploitable glitches keep occurring within a certain companies games , then its obvious an inside job.
However, I do understand the ire of the landlords--- if somebody came into a pub , kept switching the machine off and on like a christmas tree's lights and emptied the machine in next to no time only a plank would fail to see the publicans side on the matter.