i am going to back the new cluedo (ignoring, for the time being £50 monopoly which just seems to have moved the goalposts in the prize amounts).
cluedo has several elements which will appeal to the pubgoing public.

the speech of characters. i have not played it enough to discern whether each character has only one phrase for each of the situations or more for each eventuality. i used to like that old 80 days SWP game where the plummy guy would say "top hole", "utter crap", "i say" (which was subsequently nicked for the topper in monopoly and (i think) colonel mustard's opening gambit in this) etc. this is the single most impressive element for me. when my c64 first talked to me i was awed.

overt win plan. yes, it probably won't let you get the room you need (just like all the previous versions) but joe public will collect at the first opportunity anyway.

spurious features like unlocking rooms which, imo, have some interactivity with the player who thinks they have made some small achievement even if it means bugger-all in terms of the game itself.

ergonomic characters. when you catch the people they move in a sensible way within the environment and their supposed characteristics. admittedly it is pretty clunky but it is ten times better than a static picture of some bearded goon.

production values. i consider this important even if nobody else does.
anyway, i will be playing this game, hopefully in a pub where the machine has noise turned up. perhaps it reflects on the dreariness of my life but i get a small kick from the flourishes of new cluedo.
thus far i've not won a bean from the game but that doesn't bother me too much. there are other games to play for an easy buck.
nobody ever wins on those things.