New Battleships game ... x 2!
Posted: Mon Aug 24, 2009 4:45 pm
You wait ages for a new Battleships game, then two come along at once ... well, OK, the first part of that is probably not true for many of us!
The original JPM Battleships game, for those that remember it, was really top notch - the same basic game as the one that still annoyingly lingers on most ItBoxes and GamesNets, but actually programmed to allow you to win more than £1. You could get £10+ unless someone had recently emptied it and you got to play a proper decent quiz game while doing so. Regular readers will no doubt be unsurprised to hear that I don't like either of the new ones anything like as much!
New game no. 1 - GamesNets
This is basically just the ultra 'bells and whistles' version of the current one - doubling your stake is all it realistically offers before the real spoilers kick in. It also has a particularly annoying special effect that will mean I never play it again - every time you get a hit, the whole screen 'vibrates' - not the actual screen obviously but the viewable picture. You really have to witness it to see how annoying it is, and I can imagine that after a few drinks it will be incredibly off-putting.
New game no. 2 - Paragons
I found this in central London, which is surprising as it's pretty rare to find brand new games there before anywhere else. This one is divided into two parts and at first it seems promising. The first part is a single screen, very similar to all of the other Battleships games (albeit with the unnecessary addition of lots of special effects, which now seems compulsory in any new game). Getting through this qualifies you for the money game, where the same screen size now has money amounts (from 10p upwards) and bonuses on each square. All well and good so far but what in fact you get is basically AWP by a different name. In order to win a prize you have to collect the cumulative total before hitting a 'landmine' square. If you hit one of those then you lose all the prizes gathered up to that point! There are apparently 'lifeboat' squares that enable you to save your prize but as both these and the landmines are randomly scattered through the grid, you have no way of exercising skill in terms of when to collect and in terms of improving your prize level with practice over time and that, my friends, is my definition of AWP!
The original JPM Battleships game, for those that remember it, was really top notch - the same basic game as the one that still annoyingly lingers on most ItBoxes and GamesNets, but actually programmed to allow you to win more than £1. You could get £10+ unless someone had recently emptied it and you got to play a proper decent quiz game while doing so. Regular readers will no doubt be unsurprised to hear that I don't like either of the new ones anything like as much!

New game no. 1 - GamesNets
This is basically just the ultra 'bells and whistles' version of the current one - doubling your stake is all it realistically offers before the real spoilers kick in. It also has a particularly annoying special effect that will mean I never play it again - every time you get a hit, the whole screen 'vibrates' - not the actual screen obviously but the viewable picture. You really have to witness it to see how annoying it is, and I can imagine that after a few drinks it will be incredibly off-putting.
New game no. 2 - Paragons
I found this in central London, which is surprising as it's pretty rare to find brand new games there before anywhere else. This one is divided into two parts and at first it seems promising. The first part is a single screen, very similar to all of the other Battleships games (albeit with the unnecessary addition of lots of special effects, which now seems compulsory in any new game). Getting through this qualifies you for the money game, where the same screen size now has money amounts (from 10p upwards) and bonuses on each square. All well and good so far but what in fact you get is basically AWP by a different name. In order to win a prize you have to collect the cumulative total before hitting a 'landmine' square. If you hit one of those then you lose all the prizes gathered up to that point! There are apparently 'lifeboat' squares that enable you to save your prize but as both these and the landmines are randomly scattered through the grid, you have no way of exercising skill in terms of when to collect and in terms of improving your prize level with practice over time and that, my friends, is my definition of AWP!