retro gaming/modern SWP
Posted: Mon Jun 29, 2009 5:16 pm
i'm surprised to see frogger appearing on the front screen of some paragons. and with the track & field game imminent, i spent an idle moment thinking about other retro games which could translate well and maybe add something to a genre which is rather stuck on awarding points for correct answers before reaching a winning post.
so here is my wicked idea for a playable SWP game which lasts long enough but not forever, has nostalgia value and which can defend itself subtly: lemmings.
when he has paid his 50p/£1 the player is shown a (relatively simple) level of lemmings with the target requirements and prize potential.
maingame has the normal choice of three categories available, each of which awards a number of lemmings and/or skills (digger/ parachutist/blocker/kamikaze/etc.)*
the player has to correctly answer the question(s) and wins some lemmings for their crew in the endgame (which plays the same as the original game). keep going until you think you have enough resources to finish the level of lemmings and claim the prize.
the player can choose while inside a question he doesn't know to 'let's go' with however many lemmings he has already collected.
also the original game had exceptional production values; many of which would translate seamlessly; the music soundtrack was upbeat, familiar and seemed relevant to the game, there is also ample opportunity for easter eggs which i think are generally enjoyed: the original tipped its hat to other games with backgrounds and themes lifted from back catalogue games (the copyrights for which are presumably already owned).
i have no knowledge of licensing issues or coding but i'm sure a modern terminal like paragon can cope with the gameplay. if it was pitched right i can see a lemmings SWP game appealing to the pubgoing/SWP demographic as well as geeky sorts who go in for problem-solving. imo it would still be playable and achieve throughput even if it needed to recoup for a period without alienating casual players with unfair spoilers and it can protect itself with some degree of elegance.**
* given that up to 100 lemmings were in the original game it could be modelled on 100vs1 but could afford to be more generous when skills are factored in to the rewards for answering questions.
** traditional spoiler questions, withholding essential lemming skills in the pre-game, tricky levels, unfair time limits, dwindling prizes, incremental difficulty of level.
so here is my wicked idea for a playable SWP game which lasts long enough but not forever, has nostalgia value and which can defend itself subtly: lemmings.
when he has paid his 50p/£1 the player is shown a (relatively simple) level of lemmings with the target requirements and prize potential.
maingame has the normal choice of three categories available, each of which awards a number of lemmings and/or skills (digger/ parachutist/blocker/kamikaze/etc.)*
the player has to correctly answer the question(s) and wins some lemmings for their crew in the endgame (which plays the same as the original game). keep going until you think you have enough resources to finish the level of lemmings and claim the prize.
the player can choose while inside a question he doesn't know to 'let's go' with however many lemmings he has already collected.
also the original game had exceptional production values; many of which would translate seamlessly; the music soundtrack was upbeat, familiar and seemed relevant to the game, there is also ample opportunity for easter eggs which i think are generally enjoyed: the original tipped its hat to other games with backgrounds and themes lifted from back catalogue games (the copyrights for which are presumably already owned).
i have no knowledge of licensing issues or coding but i'm sure a modern terminal like paragon can cope with the gameplay. if it was pitched right i can see a lemmings SWP game appealing to the pubgoing/SWP demographic as well as geeky sorts who go in for problem-solving. imo it would still be playable and achieve throughput even if it needed to recoup for a period without alienating casual players with unfair spoilers and it can protect itself with some degree of elegance.**
* given that up to 100 lemmings were in the original game it could be modelled on 100vs1 but could afford to be more generous when skills are factored in to the rewards for answering questions.
** traditional spoiler questions, withholding essential lemming skills in the pre-game, tricky levels, unfair time limits, dwindling prizes, incremental difficulty of level.