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Fruits v SWP
Posted: Mon May 09, 2011 10:05 pm
by paragoon
Every day I see the fruity chaps churning out £70 quid a pop in about ten minutes and moving on yet its the SWP machines that are becoming practically unplayable. How can this be? Are the non-pro fruiters putting so much coin in them that they're still profitable? It's beyond me and, yes, I'm jealous :x
Posted: Tue May 10, 2011 9:04 am
by sir ratholer
Yes, as jg says it's not too easy here either on the fruit side...
Personally I find it hard to see how it's possible to earn >£200 a day playing quizzes, due to the sheer volume of questions you'd have to answer to
Win a jackpot (unless of course you play machines like pub quiz which have a finite amount of questions).
Positives i suppose are less heat than fruits, and also that you probably can go into pretty much any pub and win, whereas we have to be far more specific in what we play.
Posted: Tue May 10, 2011 9:36 am
by Scott
I've often wondered how much a good quiz player could make a day? Perhaps its hard to put a figure on? The variation in profits on fruits can be up and down, or maybe you top quiz boys won't say?
Posted: Tue May 10, 2011 11:10 am
by cp999
sir ratholer wrote:Personally I find it hard to see how it's possible to earn >£200 a day playing quizzes, due to the sheer volume of questions you'd have to answer to
Win a jackpot (unless of course you play machines like pub quiz which have a finite amount of questions).
Positives i suppose are less heat than fruits, and also that you probably can go into pretty much any pub and win, whereas we have to be far more specific in what we play.
Hmmm. Think I'll avoid getting into numbers.. but it is possible.
Positives: less heat (usually), fewer people playing seriously than with fruits and you rarely have to put in more than one or two quid.
Posted: Tue May 10, 2011 11:50 am
by Mattb
Much less competition on SWPs, plus they generally get played by idiots a lot of the time, so i can see how people can make money. I'd say i'm on the cleverer side of average and can make a few quid legitimately on SWPs. I've been shown first hand by a pro how decent money can be made on them, so I definitely see how you could make £250+ a week on them.
Posted: Tue May 10, 2011 12:02 pm
by blackmogu
Pros:
1. Not much competition from other professionals.
2. £1 / minute earning potential for a good quizzer.
3. Less heat from pubs.
Cons:
1. Much longer recovery time per unit.
2. Longer time spent in crappy boozers to make money.
2. If a travelling professional has visited the town, then consider most units burnt.
3. Greater distances must be covered to maintain a steady income than fruits.
4. Idiotic answers and screen-pressers from the well-meaning patrons of the bar.
5. Remote updates.
6. AWP'ers taking out all the money from bugs.
7. Badly calibrated screens (the analogy of bad buttons and slipped number reels I suppose).
Posted: Tue May 10, 2011 6:12 pm
by grecian
Nice discussion, and nice list from Black Mogu above - find it difficult to disagree with many of them. A pro for me of SWPs which BM doesn't mention is the reduced risk of *losing* much money on them - even if (as has happened to me recently) you visit a town pretty much immediately after a professional, at worst you'll be £12 or £15 down by the end of the day, and it only takes one good result (e.g. a machine the professional couldn't get to for any reason) to put you back in the red - and that's in the most unfavourable circumstances. On a good day, I'd struggle to make £200 but would expect £100 and could easily imagine how a proper professional might very well double that or even better. Whereas I can quite imagine even top fruitie boys might have nightmare days where nothing goes right and you end up a couple of hundred quid down (correct me if I'm wrong).
Answer me this AWPers: as regards item 6 on your "cons", how come AWPers always get to the bugs first? Am I being cynical to think it is more than just a matter of AWPs being better at experimenting as they play the game?
Posted: Tue May 10, 2011 6:20 pm
by Scott
I'd say its due to contacts and the info you recieve, the quiz boys are good at answering the questions, the fruit boys get told certain strategies on quiz machines i reckon.
Posted: Tue May 10, 2011 8:50 pm
by paragoon
Good feedback thanks. I suppose the other advantage for us quizzers is learning loads. If I could redo my O and A levels now I'd do a lot better, especially geography which I knew feck all about as a kid.
Posted: Tue May 10, 2011 9:16 pm
by BigEd
Scott wrote:I'd say its due to contacts and the info you recieve, the quiz boys are good at answering the questions, the fruit boys get told certain strategies on quiz machines i reckon.
From what I have read on here and other forums I would say that it is because Bandit and Skill boys swim in different ponds.
A Skill person will try and beat the game by being better than it. If there is a way to beat it it will be because you found a way to exercise greater skill than it required.
A Bandit person will try and find a method to empty the machine, whether it be a Deal or no Deal fruit machine, quizzer, or fag machine. They 'live' on information; and trade secrets in the same way as file sharers have to upload so that they can download.
As an example, I was 'given' the Caesars emptier by an ex bandit boy who was bragging to me, but was too thick to use it; weeks before it became widespread knowledge. The skill boys were still trying to beat it using their 'superior knowledge' whilst every machine I saw had already been emptied by me or the Bandit team.
Just my view, but every so often you need to swim in the Bandit pond to make some easy money, but rest assured they will tell everyone how to do it before you have reached your first machine.
Posted: Tue May 10, 2011 10:23 pm
by tonkarentino
blackmogu wrote:Pros:
1. Not much competition from other professionals.
2. £1 / minute earning potential for a good quizzer.
3. Less heat from pubs.
Cons:
1. Much longer recovery time per unit.
2. Longer time spent in crappy boozers to make money.
2. If a travelling professional has visited the town, then consider most units burnt.
3. Greater distances must be covered to maintain a steady income than fruits.
4. Idiotic answers and screen-pressers from the well-meaning patrons of the bar.
5. Remote updates.
6. AWP'ers taking out all the money from bugs.
7. Badly calibrated screens (the analogy of bad buttons and slipped number reels I suppose).
Considerably less different varieties of quizzers in that there are only a few "brands" out there. Because of the way the machines are upgraded you know that most machines have the same games on. Good players will play only a couple of games. Get the money in double quick time and move....next door where the pub has a unit with the same games on. This is a massive "pro" as long as the games are in vogue on the particular unit.
The likelihood of units being "burnt" isn't a particular problem. I suspect many pros have a Plan B if someone has beaten them to their preferred games. I'm not a pro but if I went to machine and found my favourite games in impossible mode I'd be upset if I couldn't get something out of one or more of the other games.
£1.00 per minute sounds high in 2011!!!!
My biggest "con" is the number of units that for one reason or another simply do not pay out!
Winnings is top secret knowledge but I'd suggest that apart from any die-hard pros left sights are set nowhere near as high as bandit players. SWP games simply cannot compete with a "bandit" that can pay £70.00 on the press of one button
Posted: Tue May 10, 2011 10:28 pm
by QuizMaster
Agree with Grecian largely.
2 main benefits of quizzers:
1/ They are practically zero risk. At worse, you get pissed for free.
2/ You get better the more you play them. And I play them a lot.
3/ Bugs come and go. Henry VIII still has the same wives in the same order.
QM
Posted: Tue May 10, 2011 10:35 pm
by blackmogu
grecian wrote:Answer me this AWPers: as regards item 6 on your "cons", how come AWPers always get to the bugs first? Am I being cynical to think it is more than just a matter of AWPs being better at experimenting as they play the game?
Alot of these bugs are found by dedicated AWP pro's, who buy/hire/steal/borrow a fruit/quiz machine and then sit on it for days on end trying out everything that they can to discover a flaw in the programming, or a fault in a new cabinet etc.
Once a bug has been achieved, they fill their boots until the companies start to notice something is up. By this time, they will have made huge sums of money. Once they feel that the shelf life is nearing the end, or something better comes along, the information is sold down the AWP chain for a quick increase in capital.
Now, the problem with AWP'ers is that in 99% of cases they just cannot keep their mouths closed. They owe each other favours given in the past, or feel sorry for a fellow AWP'er on hard times and want to help them out, or just want to garner favours for the future when the next trick comes out so as not to miss out. So they will tell or sell someone the information, and thus it trickles down the AWP foodchain.
The higher up the chain, the more 'professional' the AWP'er and the longer something tends to stay a secret.
How many SWP guys know and speak to good AWP players on a regular basis ? Not many i'd wager. Most SWP guys are very cautious about what they do, and from my experience, their quiet, educated personalities aren't quite compatible with your average street AWP'er.
Thus SWP players are removed from the one major source of most of the bugs found in SWP machines.
Posted: Tue May 10, 2011 10:39 pm
by QuizMaster
blackmogu wrote:
4. Idiotic answers and screen-pressers from the well-meaning patrons of the bar.
As a flipside to this I once found myself unable to get on a quizzer due to some muppets playing it (it was down in Torquay) I started helping them out with answers and got them all the way to the last question. By now they were marvelling at my instant recall and supreme knowledge of spoilers. Cries of "You must do this for a living mate" etc. and "drinks on us when we win the £20"
The last question was about the world cherry stone spitting record. Which I'm sure everybody knows is 72ft. (Or was way back then)
Drinks were bought all around, and I asked if they minded if I carried on playing for myself (it had gone quite mean) so they watched as I racked the bank up to £60 over half an hour. Upon collecting I got a measly £5.20 and an on screen IOU for £54.80, upon which the gaffer came over on request, and flat refused to pay me out.
Karma all round as my new 'friends' informed him they were the local CID and he'd better pay up.
There are some nice stories out there.......
Posted: Tue May 10, 2011 10:45 pm
by sir ratholer
A pretty good thread.
Definitely agree with the food chain/most players have big mouths comments, which I always fail to understand as it's almost always counter productive...
As for the risk factor, well you need a bigger float to play awps but to be honest a losing day (or even a less than minimum wage day) is pretty rare with a good route and discipline.