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Skill Continue
Posted: Fri Jan 21, 2011 8:33 pm
by Stevie S
Maybe I was pissed, but this has never happend to me before, I was on gold mine and hit a ? For a skill continue, now I swear I hit it and it jumped! WTF! Not once, but twice this happend, is it no longer true skill on some or was I pissed?
Posted: Fri Jan 21, 2011 8:49 pm
by spa
Pissed.
Posted: Fri Jan 21, 2011 8:55 pm
by Stevie S
Have you played gold mine? I am being serious here, I think it jumps and this is a bellfruit machine. I will not be posting daft threads anymore because it is pissing people off. I swear if you play this machine you may think differently.
Posted: Fri Jan 21, 2011 9:26 pm
by spa
Don't think they can call it skill if it's not........
Posted: Fri Jan 21, 2011 9:40 pm
by Stevie S
The skill stop on cluedo jumps among other machines though spa so I am not so sure mate. Fair enough, it does not matter on cluedo but that's not the point lol
Posted: Fri Jan 21, 2011 10:20 pm
by gmckee03
Yes cluedo jumps to protect itself or effectively u cud skill it to pot every time... I don't see why a skill continue would jump if it could just land game over anyways!!!
Posted: Fri Jan 21, 2011 11:03 pm
by Mattb
They are bad....cops n robbers do this too...
Posted: Fri Jan 21, 2011 11:13 pm
by Matt Vinyl
I've gone for a burton (no pun intended mate!) on Skill Continues on these too. Talk about low / crap programming. As you say - just 'offer' Game Over instead of a tease that you might survive the '?' when clearly you wont...
Posted: Sat Jan 22, 2011 5:15 am
by Stevie S
gmckee03 wrote:Yes cluedo jumps to protect itself or effectively u cud skill it to pot every time... I don't see why a skill continue would jump if it could just land game over anyways!!!
I agree with you mate but think about hi lo silver and indy jones, why does it hit you on a ? Every spin , let you survive 10 times and then kick you off lol.
Posted: Sat Jan 22, 2011 6:25 am
by jeffvickers
Stevie S wrote:gmckee03 wrote:Yes cluedo jumps to protect itself or effectively u cud skill it to pot every time... I don't see why a skill continue would jump if it could just land game over anyways!!!
I agree with you mate but think about hi lo silver and indy jones, why does it hit you on a ? Every spin , let you survive 10 times and then kick you off lol.
Thats the "Amusement with prizes" factor!
Posted: Sat Jan 22, 2011 8:57 am
by Stevie S
jeffvickers wrote:Stevie S wrote:gmckee03 wrote:Yes cluedo jumps to protect itself or effectively u cud skill it to pot every time... I don't see why a skill continue would jump if it could just land game over anyways!!!
I agree with you mate but think about hi lo silver and indy jones, why does it hit you on a ? Every spin , let you survive 10 times and then kick you off lol.
Thats the "Amusement with prizes" factor!

Posted: Sat Jan 22, 2011 1:00 pm
by Captain.Tattybojangles
I have a lot more trouble hitting the old Barcrest ones on Lotta Luck etc.
As for these....Hit en too early

Posted: Sat Jan 22, 2011 1:09 pm
by Nixxy
The common denominator between Gold Mine and C'n'R is the video screen - maybe yours has a bit of a time-delay between button press and on-screen response?
This was certainly a problem with the first of the Juice terminals - when trying to land the Taxi on BTQ ...
Posted: Sat Jan 22, 2011 1:10 pm
by Stevie S
Captain.Tattybojangles wrote:I have a lot more trouble hitting the old Barcrest ones on Lotta Luck etc.
As for these....Hit en too early
You should check out pickareel chinning winstopper on youtube, its a cracker like.

Posted: Sat Jan 22, 2011 1:18 pm
by Stevie S
Nixxy wrote:The common denominator between Gold Mine and C'n'R is the video screen - maybe yours has a bit of a time-delay between button press and on-screen response?
This was certainly a problem with the first of the Juice terminals - when trying to land the Taxi on BTQ ...
I think you are right Nixxy

Shame it wasn't to our advantage :x